8/5/2023 0 Comments F95zone stars of salvation![]() "Listen, i'm not going to hold your hand and guide you to the next scene, you can do whatever you want in this beautiful sandbox world,but if you want to progress the story, you need to enter the bathroom exactly at noon on Fridays, just sayin." Things that require a "sandbox" to work, not just a linear progression from scene to scene. There's obviously some devs who are doing it right, implementing puzzles or secrets scattered throughout the game, random events happening upon entering a location at a certain time. Or maybe just recycling old renders with repeatable scenes to bloat the gameplay a bit, making us go through the same screen 500 times over and over. With "sandbox" it's like they can't really get the pacing of the story right, so they fuck it all up and turn it upside down so the players don't really notice anything wrong. Maybe some of it stems from having played a lot of Rpgmaker games back in the day, where you can just advance days without really seeing any actual renders. I always felt like everytime a dev decides to implement "sandbox" elements into their game it's almost always for them, rarely it is for the enjoyment of the players. Once this sandbox/open-world mechanic is implemented, hopefully it's turns out to be very simplistic and doesn't take up time getting to the actual story itself. I just have to wait and see how this turns out. Personally, not thrilled about this direction taken for the visual novel, but it's what the developer wants to do with his own game. Hopefully this doesn't mean previous old scenes being replayed in the middle of newer updated content. The replay system, will this just be a replay gallery, if so just keep it simple by putting in the main menu. Needing to find characters at "X" place at "X" time to trigger and advance the story further, and to be helped by a guide log telling you what to do & where to go, instead of a linear narrative automatically transitioning from one scene to another scene. Seemingly creating unnecessary extra steps for players to take to experience the full story with the additions of a time of day & navigation systems. Thank you all as always and take care of yourselves.Ĭlick to expand.Not to jump to conclusions, but this sounds a like a very tedious sandbox game in the making. That's all for me for now, I hope you all enjoy. I only regret not doing a render of her squatting or something, you guys will just have to use your imagination. I did a few 4k renders of Sam in some tight sexy pants, I think they look great on her. I also want a replay system, my first thought was to have the player access it though something in game, the console in the MC's quarters for example, or would players rather just access it from the main menu? The main menu is probably easier to code anyway. ![]() It can also serve as a way to inform the player when they are at the end of the currently available content. I still need to create a kind of log screen where the player can see what they need to be doing to advance the story with each character. ![]() I don't plan on tracking day of the week or anything like that. I've broken the day up in to four parts/shifts/watches, whatever. Basic stuff but I want to keep it simple anyway. The player can click the location they want to go to and then click any characters they find there to interact with them. I think I now have a functioning navigation system. I spent a good portion of this week working on code and the UI. ![]() ![]() It's only me again, I hope everyone is well. ![]()
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